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  • 256 Colors – 8bits Per Pixel – For All Modes. (8x LUT)
    682 bytes (86 words) - 22:56, 18 October 2022
  • 256 Colors – 8bits Per Pixel – For All Modes. (8x LUT)
    682 bytes (86 words) - 22:57, 18 October 2022
  • 256 Colors – 8bits Per Pixel – For All Graphic Modes & Assets. (4x LUT)
    797 bytes (106 words) - 23:08, 18 October 2022
  • ...lexed sprites with a resolution of 32x32 pixels each. Just as bitmaps, a [[LUT]] is required for selecting 256 out of 16.777.216 colors.
    2 KB (289 words) - 20:49, 27 June 2021
  • ...e or sprite. The respective values of the first 4 bytes represented in the LUT are thus always ignored. Despite the fact that there is an ALPHA value in the LUT, it is not supported/used at all.
    13 KB (2,034 words) - 20:50, 27 June 2021
  • ...e or sprite. The respective values of the first 4 bytes represented in the LUT are thus always ignored. Despite the fact that there is an ALPHA value in the LUT, it is not supported/used at all.
    15 KB (2,215 words) - 11:19, 14 February 2020
  • |LUT|| Bits 3-5 (8 possible LUTs)
    3 KB (509 words) - 20:53, 27 June 2021
  • STA MMU_MEM_CTRL ; disable mmu edit, use mmu lut 0</nowiki>
    9 KB (1,497 words) - 19:43, 4 July 2023
  • | INITALLLUT || $00:10D0 || Init the Graphic Engine (Bitmap/Tile/Sprites) LUT
    22 KB (3,380 words) - 11:27, 19 July 2023