Difference between revisions of "CFP9599"

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(TinyVICKY (CFP9599) Specifications)
(TinyVICKY (CFP9599) Specifications)
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= TinyVICKY (CFP9599) Specifications =
 
= TinyVICKY (CFP9599) Specifications =
 +
 
Single Head Graphics Engine
 
Single Head Graphics Engine
  
 
''' Resolutions in Text Mode '''
 
''' Resolutions in Text Mode '''
 +
 
Full: 640 x 480 @ 60Hz (80×60 with 8×8 FONT)
 
Full: 640 x 480 @ 60Hz (80×60 with 8×8 FONT)
  
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''' Resolutions in Graphic Mode '''
 
''' Resolutions in Graphic Mode '''
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Half: 320 x 240 @ 60Hz (40×30 with 8×8 FONT)
 
Half: 320 x 240 @ 60Hz (40×30 with 8×8 FONT)
  
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'''Graphics Engine Features - 3 Layers System with interchangeable Assets '''
 
'''Graphics Engine Features - 3 Layers System with interchangeable Assets '''
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Bitmap Assets: 3x Bitmap Layers
 
Bitmap Assets: 3x Bitmap Layers
 +
 
Tilemap Assets: 3x Tilemap Layers (8x8 & 16x16)  
 
Tilemap Assets: 3x Tilemap Layers (8x8 & 16x16)  
 +
 
Sprite Assets: 64x Sprites (Sizes: 8x8, 16x16, 24x24, 32x32)
 
Sprite Assets: 64x Sprites (Sizes: 8x8, 16x16, 24x24, 32x32)
  
 
More information in the Technical or User Manual.
 
More information in the Technical or User Manual.

Revision as of 23:07, 18 October 2022

TinyVICKY (CFP9599) Specifications

Single Head Graphics Engine

Resolutions in Text Mode

Full: 640 x 480 @ 60Hz (80×60 with 8×8 FONT)

Full: 640 x 400 @ 70Hz (80x50 with 8×8 FONT)

Half: 320 x 240 @ 60Hz (40×30 with 8×8 FONT)

Half: 320 x 200 @ 70Hz (40x25 with 8×8 FONT)

Resolutions in Graphic Mode

Half: 320 x 240 @ 60Hz (40×30 with 8×8 FONT)

Half: 320 x 200 @ 70Hz (40x25 with 8×8 FONT)

Color Depth 256 Colors – 8bits Per Pixel – For All Graphic Modes & Assets. (4x LUT)

Graphics Engine Features - 3 Layers System with interchangeable Assets

Bitmap Assets: 3x Bitmap Layers

Tilemap Assets: 3x Tilemap Layers (8x8 & 16x16)

Sprite Assets: 64x Sprites (Sizes: 8x8, 16x16, 24x24, 32x32)

More information in the Technical or User Manual.