Difference between revisions of "CFP95179K"

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(Created page with "= VICKY III - (CFP95179K) Specifications = VICKY III Dual Head Graphics System Resolutions Channel A (Text Only) Full: 800 x 600 @ 60Hz (100×75 with 8×8 FONT) Full: 1024 x...")
 
(VICKY III - (CFP95179K) Specifications)
 
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Channel A (Text Only)
 
Channel A (Text Only)
 
Full: 800 x 600 @ 60Hz (100×75 with 8×8 FONT)
 
Full: 800 x 600 @ 60Hz (100×75 with 8×8 FONT)
 +
 
Full: 1024 x 768 @ 60Hz (128×96 with 8×8 FONT)
 
Full: 1024 x 768 @ 60Hz (128×96 with 8×8 FONT)
  
Line 11: Line 12:
 
Channel B (Graphic + Text):
 
Channel B (Graphic + Text):
 
Full: 640 x 480 @ 60Hz – Pixel Doubling: 320 x 240
 
Full: 640 x 480 @ 60Hz – Pixel Doubling: 320 x 240
 +
 
Full: 800 x 600 @ 60Hz – Pixel Doubling: 400 x 300
 
Full: 800 x 600 @ 60Hz – Pixel Doubling: 400 x 300
 +
 
Full: 640 x 400 @ 70Hz – Pixel Doubling: 320 x 200
 
Full: 640 x 400 @ 70Hz – Pixel Doubling: 320 x 200
  
 
Color Depth
 
Color Depth
 
256 Colors – 8bits Per Pixel – For All Modes. (8x LUT)
 
256 Colors – 8bits Per Pixel – For All Modes. (8x LUT)
 +
 
Full Color – 24bits Per Pixel – Special Modes TBD*
 
Full Color – 24bits Per Pixel – Special Modes TBD*
  
 
Graphics Engine Features
 
Graphics Engine Features
 
2 Bitmap Layers
 
2 Bitmap Layers
 +
 
4 Tilemap Layers
 
4 Tilemap Layers
 +
 
64 Sprites
 
64 Sprites
 +
 
VDMA Engine (with blitter features)*
 
VDMA Engine (with blitter features)*
 +
 
Hardware Bresenham line drawing Engine*
 
Hardware Bresenham line drawing Engine*

Latest revision as of 22:56, 18 October 2022

VICKY III - (CFP95179K) Specifications

VICKY III Dual Head Graphics System

Resolutions Channel A (Text Only) Full: 800 x 600 @ 60Hz (100×75 with 8×8 FONT)

Full: 1024 x 768 @ 60Hz (128×96 with 8×8 FONT)


Channel B (Graphic + Text): Full: 640 x 480 @ 60Hz – Pixel Doubling: 320 x 240

Full: 800 x 600 @ 60Hz – Pixel Doubling: 400 x 300

Full: 640 x 400 @ 70Hz – Pixel Doubling: 320 x 200

Color Depth 256 Colors – 8bits Per Pixel – For All Modes. (8x LUT)

Full Color – 24bits Per Pixel – Special Modes TBD*

Graphics Engine Features 2 Bitmap Layers

4 Tilemap Layers

64 Sprites

VDMA Engine (with blitter features)*

Hardware Bresenham line drawing Engine*