Foenix Kernel Documentation
Kernel Essentials
On the FMX, the Foenix Kernel resides in bank $39 of the system RAM. It provides for the initialization of the hardware and a certain minimalist level of access to the hardware.
Kernel routines are called through a kernel jump table that starts at $00:1000.
All kernel routines must be called using the JSL instruction (long, or 24-bit subroutine call), since they all terminate with an RTL.
This allows the kernel routines to be called from anywhere in system memory.
Kernel Calls
Name |
Address |
Description
|
BOOT |
$00:1000 |
Cold boot routine
|
PUTC |
$00:1018 |
Print a character to the currently selected channel
Register |
Width |
Contents
|
A |
8 |
ASCII code of the character to print
|
|
PUTS |
$00:101C |
Print a null-terminated ASCII string to the currently selected channel
Register |
Width |
Contents
|
B |
8 |
Bank containing the data to print
|
X |
16 |
Address within that bank of the first character to print
|
|
SETIN |
$00:1038 |
Set the current input channel used by the GET subroutines
Register |
Width |
Contents
|
A |
8 |
Input channel to use
- 0 = Keyboard
- 1 = COM1 (external serial)
- 2 = COM2 (internal serial)
|
|
SETOUT |
$00:103C |
Set the current output channel used by the PUT subroutines
Register |
Width |
Contents
|
A |
8 |
Input channel to use
- 0 = Screen
- 1 = COM1 (external serial)
- 2 = COM2 (internal serial)
|
|
GETCHW |
$00:104C |
Get a character from the input channel. Waits until data received. A=0 and Carry=1 if no data is waiting
|
GETCHE |
$00:1050 |
Get a character from the input channel and echo to the screen. Wait if data is not ready.
|
PRINTCR |
$00:106C |
Print Carriage Return
|
PRINTH |
$00:1078 |
Print hex value in memory.
Register |
Width |
Contents
|
B |
8 |
Bank containing the data to print
|
X |
16 |
Address within that bank of the last byte to print
|
Y |
16 |
Number of bytes to print
|
|
PRINTAH |
$00:1080 |
Prints hex value in A. Printed value is 2 wide if M flag is 1, 4 wide if M |
0
|
LOCATE |
$00:1084 |
Move the cursor to a new position on the screen.
Register |
Width |
Contents
|
X |
16 |
The column for the cursor
|
Y |
16 |
The row for the cursor
|
|
CSRRIGHT |
$00:1090 |
Move the cursor one position to the right
|
CSRLEFT |
$00:1094 |
Move the cursor one position to the left
|
CSRUP |
$00:1098 |
Move the cursor up one row
|
CSRDOWN |
$00:109C |
Move the cursor down one row
|
CSRHOME |
$00:10A0 |
Move the cursor to the upper-left corner
|
SCROLLUP |
$00:10A4 |
Scroll the screen up one line. Creates an empty line at the bottom.
|
CLRSCREEN |
$00:10B0 |
Clear the screen
|
INITCHLUT |
$00:10B4 |
Init character look-up table
|
INITSUPERIO |
$00:10B8 |
Init Super-IO chip
|
INITKEYBOARD |
$00:10BC |
Init keyboard
|
INITRTC |
$00:10C0 |
Init Real-Time Clock
|
INITCURSOR |
$00:10C4 |
Init the Cursors registers
|
INITFONTSET |
$00:10C8 |
Init the Internal FONT Memory
|
INITGAMMATABLE |
$00:10CC |
Init the RGB GAMMA Look Up Table
|
INITALLLUT |
$00:10D0 |
Init the Graphic Engine (Bitmap/Tile/Sprites) LUT
|
INITVKYTXTMODE |
$00:10D4 |
Init the Text Mode @ Reset Time
|
INITVKYGRPMODE |
$00:10D8 |
Init the Basic Registers for the Graphic Mode
|
Console Special Characters