Difference between revisions of "CFP9599"

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(TinyVICKY (CFP9599) Specifications)
(TinyVICKY (CFP9599) Specifications)
 
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Sprite Assets: 64x Sprites (Sizes: 8x8, 16x16, 24x24, 32x32)
 
Sprite Assets: 64x Sprites (Sizes: 8x8, 16x16, 24x24, 32x32)
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More information in the Technical or User Manual.
 
More information in the Technical or User Manual.

Latest revision as of 23:08, 18 October 2022

TinyVICKY (CFP9599) Specifications

Single Head Graphics Engine

Resolutions in Text Mode

Full: 640 x 480 @ 60Hz (80×60 with 8×8 FONT)

Full: 640 x 400 @ 70Hz (80x50 with 8×8 FONT)

Half: 320 x 240 @ 60Hz (40×30 with 8×8 FONT)

Half: 320 x 200 @ 70Hz (40x25 with 8×8 FONT)

Resolutions in Graphic Mode

Half: 320 x 240 @ 60Hz (40×30 with 8×8 FONT)

Half: 320 x 200 @ 70Hz (40x25 with 8×8 FONT)

Color Depth 256 Colors – 8bits Per Pixel – For All Graphic Modes & Assets. (4x LUT)

Graphics Engine Features - 3 Layers System with interchangeable Assets

Bitmap Assets: 3x Bitmap Layers

Tilemap Assets: 3x Tilemap Layers (8x8 & 16x16)

Sprite Assets: 64x Sprites (Sizes: 8x8, 16x16, 24x24, 32x32)


More information in the Technical or User Manual.