Difference between revisions of "CFP9599"

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(Created page with "= TinyVICKY (CFP9599) Specifications = To be posted soon")
 
(TinyVICKY (CFP9599) Specifications)
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= TinyVICKY (CFP9599) Specifications =
 
= TinyVICKY (CFP9599) Specifications =
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Single Head Graphics Engine
  
To be posted soon
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''' Resolutions in Text Mode '''
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Full: 640 x 480 @ 60Hz (80×60 with 8×8 FONT)
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Full: 640 x 400 @ 70Hz (80x50 with 8×8 FONT)
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Half: 320 x 240 @ 60Hz (40×30 with 8×8 FONT)
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Half: 320 x 200 @ 70Hz (40x25 with 8×8 FONT)
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 +
''' Resolutions in Graphic Mode '''
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Half: 320 x 240 @ 60Hz (40×30 with 8×8 FONT)
 +
 
 +
Half: 320 x 200 @ 70Hz (40x25 with 8×8 FONT)
 +
 
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''' Color Depth '''
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256 Colors – 8bits Per Pixel – For All Graphic Modes & Assets. (4x LUT)
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'''Graphics Engine Features - 3 Layers System with interchangeable Assets '''
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Bitmap Assets: 3x Bitmap Layers
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Tilemap Assets: 3x Tilemap Layers (8x8 & 16x16)
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Sprite Assets: 64x Sprites (Sizes: 8x8, 16x16, 24x24, 32x32)
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More information in the Technical or User Manual.

Revision as of 22:07, 18 October 2022

TinyVICKY (CFP9599) Specifications

Single Head Graphics Engine

Resolutions in Text Mode Full: 640 x 480 @ 60Hz (80×60 with 8×8 FONT)

Full: 640 x 400 @ 70Hz (80x50 with 8×8 FONT)

Half: 320 x 240 @ 60Hz (40×30 with 8×8 FONT)

Half: 320 x 200 @ 70Hz (40x25 with 8×8 FONT)

Resolutions in Graphic Mode Half: 320 x 240 @ 60Hz (40×30 with 8×8 FONT)

Half: 320 x 200 @ 70Hz (40x25 with 8×8 FONT)

Color Depth 256 Colors – 8bits Per Pixel – For All Graphic Modes & Assets. (4x LUT)

Graphics Engine Features - 3 Layers System with interchangeable Assets Bitmap Assets: 3x Bitmap Layers Tilemap Assets: 3x Tilemap Layers (8x8 & 16x16) Sprite Assets: 64x Sprites (Sizes: 8x8, 16x16, 24x24, 32x32)

More information in the Technical or User Manual.