Difference between revisions of "CFP95179X"
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(Created page with "VICKY III Dual Head Graphics System Resolutions Channel A (Text Only) Full: 800 x 600 @ 60Hz (100×75 with 8×8 FONT) Full: 1024 x 768 @ 60Hz (128×96 with 8×8 FONT) Chan...") |
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− | VICKY III Dual Head Graphics System | + | = VICKY III - (CFP95179X) Specifications = |
+ | VICKY III | ||
+ | Dual Head Graphics System | ||
− | Resolutions Channel A (Text Only) Full: 800 x 600 @ 60Hz (100×75 with 8×8 FONT) | + | Resolutions |
+ | Channel A (Text Only) | ||
+ | Full: 800 x 600 @ 60Hz (100×75 with 8×8 FONT) | ||
Full: 1024 x 768 @ 60Hz (128×96 with 8×8 FONT) | Full: 1024 x 768 @ 60Hz (128×96 with 8×8 FONT) | ||
− | Channel B (Graphic + Text): Full: 640 x 480 @ 60Hz – Pixel Doubling: 320 x 240 | + | Channel B (Graphic + Text): |
+ | Full: 640 x 480 @ 60Hz – Pixel Doubling: 320 x 240 | ||
Full: 800 x 600 @ 60Hz – Pixel Doubling: 400 x 300 | Full: 800 x 600 @ 60Hz – Pixel Doubling: 400 x 300 | ||
Line 12: | Line 17: | ||
Full: 640 x 400 @ 70Hz – Pixel Doubling: 320 x 200 | Full: 640 x 400 @ 70Hz – Pixel Doubling: 320 x 200 | ||
− | Color Depth 256 Colors – 8bits Per Pixel – For All Modes. (8x LUT) | + | Color Depth |
+ | 256 Colors – 8bits Per Pixel – For All Modes. (8x LUT) | ||
Full Color – 24bits Per Pixel – Special Modes TBD* | Full Color – 24bits Per Pixel – Special Modes TBD* | ||
− | Graphics Engine Features 2 Bitmap Layers | + | Graphics Engine Features |
+ | 2 Bitmap Layers | ||
4 Tilemap Layers | 4 Tilemap Layers |
Latest revision as of 22:57, 18 October 2022
VICKY III - (CFP95179X) Specifications
VICKY III Dual Head Graphics System
Resolutions Channel A (Text Only) Full: 800 x 600 @ 60Hz (100×75 with 8×8 FONT)
Full: 1024 x 768 @ 60Hz (128×96 with 8×8 FONT)
Channel B (Graphic + Text):
Full: 640 x 480 @ 60Hz – Pixel Doubling: 320 x 240
Full: 800 x 600 @ 60Hz – Pixel Doubling: 400 x 300
Full: 640 x 400 @ 70Hz – Pixel Doubling: 320 x 200
Color Depth 256 Colors – 8bits Per Pixel – For All Modes. (8x LUT)
Full Color – 24bits Per Pixel – Special Modes TBD*
Graphics Engine Features 2 Bitmap Layers
4 Tilemap Layers
64 Sprites
VDMA Engine (with blitter features)*
Hardware Bresenham line drawing Engine*