Difference between revisions of "CFP95179K"
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(Created page with "= VICKY III - (CFP95179K) Specifications = VICKY III Dual Head Graphics System Resolutions Channel A (Text Only) Full: 800 x 600 @ 60Hz (100×75 with 8×8 FONT) Full: 1024 x...") |
(→VICKY III - (CFP95179K) Specifications) |
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Channel A (Text Only) | Channel A (Text Only) | ||
Full: 800 x 600 @ 60Hz (100×75 with 8×8 FONT) | Full: 800 x 600 @ 60Hz (100×75 with 8×8 FONT) | ||
+ | |||
Full: 1024 x 768 @ 60Hz (128×96 with 8×8 FONT) | Full: 1024 x 768 @ 60Hz (128×96 with 8×8 FONT) | ||
Line 11: | Line 12: | ||
Channel B (Graphic + Text): | Channel B (Graphic + Text): | ||
Full: 640 x 480 @ 60Hz – Pixel Doubling: 320 x 240 | Full: 640 x 480 @ 60Hz – Pixel Doubling: 320 x 240 | ||
+ | |||
Full: 800 x 600 @ 60Hz – Pixel Doubling: 400 x 300 | Full: 800 x 600 @ 60Hz – Pixel Doubling: 400 x 300 | ||
+ | |||
Full: 640 x 400 @ 70Hz – Pixel Doubling: 320 x 200 | Full: 640 x 400 @ 70Hz – Pixel Doubling: 320 x 200 | ||
Color Depth | Color Depth | ||
256 Colors – 8bits Per Pixel – For All Modes. (8x LUT) | 256 Colors – 8bits Per Pixel – For All Modes. (8x LUT) | ||
+ | |||
Full Color – 24bits Per Pixel – Special Modes TBD* | Full Color – 24bits Per Pixel – Special Modes TBD* | ||
Graphics Engine Features | Graphics Engine Features | ||
2 Bitmap Layers | 2 Bitmap Layers | ||
+ | |||
4 Tilemap Layers | 4 Tilemap Layers | ||
+ | |||
64 Sprites | 64 Sprites | ||
+ | |||
VDMA Engine (with blitter features)* | VDMA Engine (with blitter features)* | ||
+ | |||
Hardware Bresenham line drawing Engine* | Hardware Bresenham line drawing Engine* |
Latest revision as of 21:56, 18 October 2022
VICKY III - (CFP95179K) Specifications
VICKY III Dual Head Graphics System
Resolutions Channel A (Text Only) Full: 800 x 600 @ 60Hz (100×75 with 8×8 FONT)
Full: 1024 x 768 @ 60Hz (128×96 with 8×8 FONT)
Channel B (Graphic + Text):
Full: 640 x 480 @ 60Hz – Pixel Doubling: 320 x 240
Full: 800 x 600 @ 60Hz – Pixel Doubling: 400 x 300
Full: 640 x 400 @ 70Hz – Pixel Doubling: 320 x 200
Color Depth 256 Colors – 8bits Per Pixel – For All Modes. (8x LUT)
Full Color – 24bits Per Pixel – Special Modes TBD*
Graphics Engine Features 2 Bitmap Layers
4 Tilemap Layers
64 Sprites
VDMA Engine (with blitter features)*
Hardware Bresenham line drawing Engine*