Difference between revisions of "CFP9599"
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(→TinyVICKY (CFP9599) Specifications) |
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= TinyVICKY (CFP9599) Specifications = | = TinyVICKY (CFP9599) Specifications = | ||
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Single Head Graphics Engine | Single Head Graphics Engine | ||
''' Resolutions in Text Mode ''' | ''' Resolutions in Text Mode ''' | ||
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Full: 640 x 480 @ 60Hz (80×60 with 8×8 FONT) | Full: 640 x 480 @ 60Hz (80×60 with 8×8 FONT) | ||
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''' Resolutions in Graphic Mode ''' | ''' Resolutions in Graphic Mode ''' | ||
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Half: 320 x 240 @ 60Hz (40×30 with 8×8 FONT) | Half: 320 x 240 @ 60Hz (40×30 with 8×8 FONT) | ||
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'''Graphics Engine Features - 3 Layers System with interchangeable Assets ''' | '''Graphics Engine Features - 3 Layers System with interchangeable Assets ''' | ||
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Bitmap Assets: 3x Bitmap Layers | Bitmap Assets: 3x Bitmap Layers | ||
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Tilemap Assets: 3x Tilemap Layers (8x8 & 16x16) | Tilemap Assets: 3x Tilemap Layers (8x8 & 16x16) | ||
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Sprite Assets: 64x Sprites (Sizes: 8x8, 16x16, 24x24, 32x32) | Sprite Assets: 64x Sprites (Sizes: 8x8, 16x16, 24x24, 32x32) | ||
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More information in the Technical or User Manual. | More information in the Technical or User Manual. |
Latest revision as of 22:08, 18 October 2022
TinyVICKY (CFP9599) Specifications
Single Head Graphics Engine
Resolutions in Text Mode
Full: 640 x 480 @ 60Hz (80×60 with 8×8 FONT)
Full: 640 x 400 @ 70Hz (80x50 with 8×8 FONT)
Half: 320 x 240 @ 60Hz (40×30 with 8×8 FONT)
Half: 320 x 200 @ 70Hz (40x25 with 8×8 FONT)
Resolutions in Graphic Mode
Half: 320 x 240 @ 60Hz (40×30 with 8×8 FONT)
Half: 320 x 200 @ 70Hz (40x25 with 8×8 FONT)
Color Depth 256 Colors – 8bits Per Pixel – For All Graphic Modes & Assets. (4x LUT)
Graphics Engine Features - 3 Layers System with interchangeable Assets
Bitmap Assets: 3x Bitmap Layers
Tilemap Assets: 3x Tilemap Layers (8x8 & 16x16)
Sprite Assets: 64x Sprites (Sizes: 8x8, 16x16, 24x24, 32x32)
More information in the Technical or User Manual.