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= C256 FOENIX (FMX) WIKI =
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= Welcome to the world of Foenix Retro Computers! =
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== SYSTEM SPECIFICATIONS ==
 
The System is composed of 4 major blocks:
 
:: CPU: WDC 65C816 @ 14.318Mhz (Running @ 3.3V)
 
:: MEMORY: 8MBytes of Static RAM @ 10ns, 512K NOR Flash @ 55ns
 
:: GRAPHIC: [[VICKY]] & [[VICKY II]] Graphic Chipset - 800x600@60FPS, 400x300@60FPS, 640x480@60FPS, 320x240@60FPS @ 256Colors (1 Byte Per pixel), Includes Sprites, Tiles, Text Mode, DVI/VGA Output
 
:: SYSTEM, IO, SOUND: [[GABE]] System / IO / Sound Chip Controller Chipset - Manages 1x OPL3, 1x OPN2, 1x OPM, 1x SN76489, Gideon's 16 Voice FPGASID, 16Bit Stereo CODEC
 
  
For a complete list of features, see [[SYSTEM FEATURES]].
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Welcome to the Foenix Project! Here you will find a series of brand new computers lovingly made by Stefany Allaire in the style of the early 8, 16, and 32 bit machines of lore!  This is your chance to be a participant in the development of a new platform -- to start with a brand new machine akin to a high-end Atari or Amiga, write its very first programs, see what it can do, push its limits, and experience something new!  Models are available for 65C02, 6809, 65816, 68000, and 68040 CPUs.
  
== Getting Started ==
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* For 8/16 systems (F256) go to [http://wiki.f256foenix.com http://wiki.f256foenix.com]
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* For 24-bit systems (C256 FMX, GenX, C256 U, F256), go to [[C256|https://wiki.c256foenix.com/index.php?title=C256]]
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* For 32-bit systems (A2560, GenX), go to [[A2560|https://wiki.c256foenix.com/index.php?title=A2560]]
  
[[Hardware Setup and Configuration]]
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= FAQ =
[[Using the built-in BASIC]]
 
[[Developer Tools]]
 
  
See the [[Getting Started Guide]] for information on how to set up your C256 Foenix and get your first program running.
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Are these FPGA Retros like the MiSTer?
  
== Technical Documentation ==
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* No! These machines are the real thing. You'll be running on a real 65c02, 65816, 68000, or 68040!  The 6Mhz 6809 is an FPGA, but it's packaged as a standard 40pin DIP for use in the 65c02/65816 socket on the F256.
* [[GABE]] System / IO / Sound Chip Controller
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* [[VICKY]] (C256 Foenix) Graphics Engine
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Are these machines compatible with the C64? C128? Amiga? Atari-ST? IBM-PC?
* [[VICKY II]] (Foenix FMX) Graphics Engine
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* No! This is not a MEGA65, a Vampire, or an Ultimate64.  We already have those platforms.  This is something new and different!
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Are there emulators?
 +
 
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* Yes!  See the various platform specific wikis above.
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Is the hardware "Open Source"?
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* The schematics for many models are available for download from [https://www.c256foenix.com https://www.c256foenix.com]. 
 +
* The FPGA code is presently closed-source to keep the platforms from becoming fragmented.
 +
 
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Are there any programming tutorials?
 +
 
 +
* See the various platform specific wikis above.
 +
 
 +
Happy hacking!

Latest revision as of 13:32, 15 March 2024

Welcome to the world of Foenix Retro Computers!

Welcome to the Foenix Project! Here you will find a series of brand new computers lovingly made by Stefany Allaire in the style of the early 8, 16, and 32 bit machines of lore! This is your chance to be a participant in the development of a new platform -- to start with a brand new machine akin to a high-end Atari or Amiga, write its very first programs, see what it can do, push its limits, and experience something new! Models are available for 65C02, 6809, 65816, 68000, and 68040 CPUs.

FAQ

Are these FPGA Retros like the MiSTer?

  • No! These machines are the real thing. You'll be running on a real 65c02, 65816, 68000, or 68040! The 6Mhz 6809 is an FPGA, but it's packaged as a standard 40pin DIP for use in the 65c02/65816 socket on the F256.

Are these machines compatible with the C64? C128? Amiga? Atari-ST? IBM-PC?

  • No! This is not a MEGA65, a Vampire, or an Ultimate64. We already have those platforms. This is something new and different!

Are there emulators?

  • Yes! See the various platform specific wikis above.

Is the hardware "Open Source"?

  • The schematics for many models are available for download from https://www.c256foenix.com.
  • The FPGA code is presently closed-source to keep the platforms from becoming fragmented.

Are there any programming tutorials?

  • See the various platform specific wikis above.

Happy hacking!