Difference between revisions of "SYSTEM FEATURES"

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(Created page with "== CORE SYSTEM FEATURES == * WDC 65C816 CPU @ 14.318Mhz * 4MB System RAM, 4MB Video RAM, 512K flash * 24-bit RGB colors in several palette tables. * 320x240@60FPS and 640x48...")
 
(table (wip))
 
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* 32 sprites (256 colors) with four layers of priority
 
* 32 sprites (256 colors) with four layers of priority
 
* 2x PS/2 ports (keyboard and mouse)
 
* 2x PS/2 ports (keyboard and mouse)
* 4x Atari/Commodore joystick ports
+
* 4x Commodore/Atari joystick ports
 
** Two NES controllers supported with plug adapters
 
** Two NES controllers supported with plug adapters
* 16-bit stereo ADC and DAC
+
* 1x 16-bit stereo ADC and DAC
* 16 Voice Gideon FPGASID
+
* 1x 16 Voice Gideon FPGASID
 
* 1x Yamaha OPL3 (Sound Blaster)
 
* 1x Yamaha OPL3 (Sound Blaster)
 
* Stereo RCA and headphone jacks
 
* Stereo RCA and headphone jacks
 
* 1x External SD Card slot
 
* 1x External SD Card slot
* Expansion header
+
* Expansion port
 
* Real Time Clock
 
* Real Time Clock
 +
 +
== table (wip) ==
 +
 +
WDC 65C816 CPU @ 14.318Mhz, 4MB System RAM, 512K flash
 +
 +
{| class="wikitable"
 +
| '''Graphics'''          || '''Sound'''                || '''Ports'''            ||
 +
|-
 +
| 4MB Video RAM            || 16-bit stereo CODEC        || DVI-I Video            ||
 +
|-
 +
| 320x240x60fps            || 16 Voice Gideon FPGASID    || 2x PS/2 (kbd/mouse)    ||
 +
|-
 +
| 400x300x60fps            || Yamaha OPM (keyboards)      || Stereo RCA Line In      ||
 +
|-
 +
| 640x480x60fps            || Yamaha OPN2 (Sega games)    || Stereo RCA Line Out    ||
 +
|-
 +
| 800x600x60fps            || Yamaha OPL3 (Sound Blaster) || Stereo 1/8" headphone  ||
 +
|-
 +
| 24 bit RGB color space  || TI SN76489 (Arcade games)  || 2x ATARI/C64 Joystick  ||
 +
|-
 +
| 256 color bitmap plane  ||                            || 2x TTL/(S)NES Joystick  ||
 +
|-
 +
| 1x 8x8 character plane  || '''Storage'''              || MIDI in/out            ||
 +
|-
 +
| 4x 16x16x256 tile planes || SD Card slot                || DB9 RS232              ||
 +
|-
 +
| 4x sprite planes        || 3.5" 1.44MB floppy          || DB25 EPP                ||
 +
|-
 +
| 32x 64x64x256 sprites    || 2.5" internal IDE HDD      || Bus Expansion Port      ||
 +
|-
 +
| SDMA, VDMA              || RTC NV-RAM                  || 12v DC Power            ||
 +
|}
 +
 +
== SYSTEM SPECIFICATIONS ==
 +
The System is composed of 4 major blocks:
 +
:: CPU: WDC 65C816 @ 14.318Mhz (Running @ 3.3V)
 +
:: MEMORY: 8MBytes of Static RAM @ 10ns, 512K NOR Flash @ 55ns
 +
:: GRAPHIC: [[VICKY]] & [[VICKY II]] Graphic Chipset - 800x600@60FPS, 400x300@60FPS, 640x480@60FPS, 320x240@60FPS @ 256Colors (1 Byte Per pixel), Includes Sprites, Tiles, Text Mode, DVI/VGA Output
 +
:: SYSTEM, IO, SOUND: [[GABE]] System / IO / Sound Chip Controller Chipset - Manages 1x OPL3, 1x OPN2, 1x OPM, 1x SN76489, Gideon's 16 Voice FPGASID, 16Bit Stereo CODEC
 +
 +
For a complete list of features, see [[SYSTEM FEATURES]].
  
 
== FMX (Foenix Music Expansion) FEATURES ==
 
== FMX (Foenix Music Expansion) FEATURES ==
 
The FMX model further includes:
 
The FMX model further includes:
* 400x300@60FPS and 800x600@60FPS video
+
* 400x300@60FPS and 800x600@60FPS graphics support
 
* 2x RS232 (external DB9 and internal header)
 
* 2x RS232 (external DB9 and internal header)
 
* MIDI in/out
 
* MIDI in/out

Latest revision as of 13:01, 15 February 2020

CORE SYSTEM FEATURES

  • WDC 65C816 CPU @ 14.318Mhz
  • 4MB System RAM, 4MB Video RAM, 512K flash
  • 24-bit RGB colors in several palette tables.
  • 320x240@60FPS and 640x480@60FPS graphics (256 colors)
  • DVI-I (DVI + VGA with passive adapter)
  • 80x60 8x8 text (16x16 colors)
  • Four layers of 16x16 tiles (256 colors per layer)
  • 32 sprites (256 colors) with four layers of priority
  • 2x PS/2 ports (keyboard and mouse)
  • 4x Commodore/Atari joystick ports
    • Two NES controllers supported with plug adapters
  • 1x 16-bit stereo ADC and DAC
  • 1x 16 Voice Gideon FPGASID
  • 1x Yamaha OPL3 (Sound Blaster)
  • Stereo RCA and headphone jacks
  • 1x External SD Card slot
  • Expansion port
  • Real Time Clock

table (wip)

WDC 65C816 CPU @ 14.318Mhz, 4MB System RAM, 512K flash

Graphics Sound Ports
4MB Video RAM 16-bit stereo CODEC DVI-I Video
320x240x60fps 16 Voice Gideon FPGASID 2x PS/2 (kbd/mouse)
400x300x60fps Yamaha OPM (keyboards) Stereo RCA Line In
640x480x60fps Yamaha OPN2 (Sega games) Stereo RCA Line Out
800x600x60fps Yamaha OPL3 (Sound Blaster) Stereo 1/8" headphone
24 bit RGB color space TI SN76489 (Arcade games) 2x ATARI/C64 Joystick
256 color bitmap plane 2x TTL/(S)NES Joystick
1x 8x8 character plane Storage MIDI in/out
4x 16x16x256 tile planes SD Card slot DB9 RS232
4x sprite planes 3.5" 1.44MB floppy DB25 EPP
32x 64x64x256 sprites 2.5" internal IDE HDD Bus Expansion Port
SDMA, VDMA RTC NV-RAM 12v DC Power

SYSTEM SPECIFICATIONS

The System is composed of 4 major blocks:

CPU: WDC 65C816 @ 14.318Mhz (Running @ 3.3V)
MEMORY: 8MBytes of Static RAM @ 10ns, 512K NOR Flash @ 55ns
GRAPHIC: VICKY & VICKY II Graphic Chipset - 800x600@60FPS, 400x300@60FPS, 640x480@60FPS, 320x240@60FPS @ 256Colors (1 Byte Per pixel), Includes Sprites, Tiles, Text Mode, DVI/VGA Output
SYSTEM, IO, SOUND: GABE System / IO / Sound Chip Controller Chipset - Manages 1x OPL3, 1x OPN2, 1x OPM, 1x SN76489, Gideon's 16 Voice FPGASID, 16Bit Stereo CODEC

For a complete list of features, see SYSTEM FEATURES.

FMX (Foenix Music Expansion) FEATURES

The FMX model further includes:

  • 400x300@60FPS and 800x600@60FPS graphics support
  • 2x RS232 (external DB9 and internal header)
  • MIDI in/out
  • 1x OPM (various keyboards)
  • 1x OPN2 (various Sega systems)
  • 1x SN76489 (various Sega systems)
  • 1x internal HDD connector
  • 2x internal floppy connectors
  • 1x EPP Parallel Port