Difference between revisions of "Sprites"
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|SP00_CONTROL_REG||= $AF02*0 | |SP00_CONTROL_REG||= $AF02*0 |
Revision as of 03:01, 11 April 2019
SPRITES
Sprite is a computer graphics term for a two-dimensional bitmap that is integrated into a larger scene.
Originally sprites referred to independent objects that are composited together, by hardware, with other elements such as a background or tiles. The composition occurs as each scan line is prepared for the video output device, without involvement of the main CPU and without the need for a full-screen frame buffer. Sprites can be positioned or altered by setting attributes used during the hardware composition process.
Vicky is able to render 32 non-multiplexed sprites with a resolution of 32x32 pixels each. Just as bitmaps, a LUT is required for selecting 256 out of 16.777.216 colors.
Sprite Registers
Each Sprite has registers composed of a total of 8 bytes for manipulation, starting at $AF:0200 and spanning through to $AF:02FF. The first one of each 8 byte block is always the control register with the following attributes:
Attribute | Bit |
---|---|
SPRITE_Enable | = $01 |
SPRITE_LUT0 | = $02 |
SPRITE_LUT1 | = $04 |
SPRITE_LUT2 | = $08 |
SPRITE_DEPTH0 | = $10 |
SPRITE_DEPTH1 | = $20 |
SPRITE_DEPTH2 | = $40 |
The following is an overview of all the attributes of the 8 byte block:
Attribute | Address |
---|---|
SP00_CONTROL_REG | = $AF02*0 |
SP00_ADDY_PTR_L | = $AF02*1 |
SP00_ADDY_PTR_M | = $AF02*2 |
SP00_ADDY_PTR_H | = $AF02*3 |
SP00_X_POS_L | = $AF02*4 |
SP00_X_POS_H | = $AF02*5 |
SP00_Y_POS_L | = $AF02*6 |
SP00_Y_POS_H | = $AF02*7 |